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At this stage in your BBP presentation, you ve worked hard to create a strong foundation all the way from the words and structure of your story template through to your sketches But if you re not careful to defend the foundation you ve built, things quickly can start to unravel if you break the mechanisms that make BBP work so well The main temptation is to add more to a slide than what you need to make your graphical point You might begin by adding a simple graphic, but soon you likely will be tempted to add more on the slide But as 2 explains, research indicates that the more extraneous information you add, the more you increase the load on working memory and decrease learning.

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my_dungeon.go(:east)

The code has no error checking (try going to a nonexistent room with my_dungeon.go(:south)), and lacks items, an inventory, and other basic text adventure

In some cases you want to iterate over a sequence of objects and at the same time have access to the index of the current object. For example, you might want to replace every string that contains the substring 'xxx' in a list of strings. There would certainly be many ways of doing this, but let s say you want to do something along the following lines: for string in strings: if 'xxx' in string: index = strings.index(string) strings[index] = '[censored]' This would work, but it seems unnecessary to search for the given string before replacing it. Also, if you didn t replace it, the search might give you the wrong index (that is, the index of some previous occurrence of the same word). A better version would be the following: index = 0 for string in strings: if 'xxx' in string: strings[index] = '[censored]' index += 1 This also seems a bit awkward, although acceptable. There is another solution, however; you can use the built-in function enumerate: for index, string in enumerate(strings): if 'xxx' in string: strings[index] = '[censored]' This function lets you iterate over index-value pairs, where the indices are supplied automatically.

Every bullet point you add back to the slide, every additional color, and every extra visual detail can potentially clog the eye of the needle, the limited capacity of your audience s working memory to process new information, so relentlessly keep out anything that does not convey the meaning of the headline Keep subtracting from not adding to your slides, and keep in mind that adding obscures, subtracting clari es If you nd yourself continuing to add more to a slide in order to make your point, most likely there s a problem with the structure and sequence of your ideas, and you should return to the story template to address the section of the presentation where the slide originates.

features, but you now have an operational group of objects that represents a dungeon, and that can be navigated in a basic fashion. This code is ripe for extension and manipulation. With another class and several more methods you could easily add support for items within the game that you can place at different locations, pick up, and then drop at other locations. In 9 you ll look at how to interact with files and read data from the keyboard. At that point, you could extend the dungeon game to be properly interactive and accept input from the user, validate that it represents a valid direction, and then call the go method if so. With these additions and the addition of several more rooms, you re most of the way to a viable text adventure!

Summary

Although you might be able to control your own inclinations to keep adding more visual detail to your slides, the biggest risk to your solid presentation foundation is from others who pressure you to keep adding information to your slides For example, you might choose a simple illustration for a slide, as shown on the upper left in Figure 8-6 an image of a globe, along with three arrows created using PowerPoint drawing tools to illustrate the headline Our technical team takes data feeds from every international market..

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